
The Aincrad arc remains the defining chapter of Sword Art Online. Long before sprawling virtual worlds became commonplace in games, the idea of ten thousand players trapped inside a floating castle where every battle carried life-or-death consequences captured the imagination of millions. It’s a setting that has been revisited numerous times across games, but few adaptations have managed to make players feel like they truly belonged there.
Sword Art Online: Echoes of Aincrad takes a different approach. Instead of simply replaying Kirito’s journey, it places you in the role of an original protagonist, offering an alternate interpretation of the Aincrad story that unfolds alongside familiar faces and iconic moments. It’s a smart premise, one that immediately gives this latest adaptation an identity of its own.
After spending time with the PS5 version, I came away with mixed feelings. The combat is easily the game’s strongest feature, delivering fast-paced encounters that consistently kept me engaged. Unfortunately, everything around those battles struggles to maintain the same momentum. Uneven pacing, repetitive objectives and an overreliance on familiar RPG conventions prevent Echoes of Aincrad from becoming the standout return to Aincrad it had the potential to be.
Fans of the franchise will undoubtedly find plenty to enjoy, but those looking for an action RPG capable of standing alongside the genre’s best may find this climb runs out of surprises long before reaching the top.
Returning to Aincrad Through New Eyes
Developed by Bandai Namco, Sword Art Online: Echoes of Aincrad is a real-time action RPG that reimagines the series’ most beloved storyline through the eyes of a customizable original protagonist. Rather than serving as a direct adaptation of the anime, the game explores an alternate version of Aincrad where your character fights alongside familiar heroes including Kirito and Asuna while forging their own place within the floating castle.
Combat revolves around chaining together sword skills, evasive maneuvers and AI partner abilities while gradually expanding your arsenal through new equipment, skills and character progression systems. The RPG mechanics are approachable without feeling overly simplistic, encouraging experimentation with different playstyles as new abilities become available.
Visually, the game recreates many of Aincrad’s iconic locations with obvious affection for the source material. Fans will immediately recognize familiar towns, landmarks and monsters, making the world itself one of the game’s biggest attractions.
Unfortunately, once the initial nostalgia begins to wear off, the experience settles into a much more conventional rhythm.
An Interesting Perspective Held Back by Uneven Pacing

Shifting the focus away from Kirito is one of the game’s strongest narrative decisions. Viewing familiar events through the perspective of an original character helps Echoes of Aincrad avoid feeling like a scene-for-scene recreation of the anime while creating opportunities for new interactions with established characters.
The problem isn’t the premise.
It’s the pacing.
The opening hours move slowly, often burying meaningful story developments beneath routine objectives and lengthy stretches of dialogue. While the narrative eventually introduces stronger character moments and raises the emotional stakes, it takes longer than it should to reach those highs.
When the story does narrow its focus onto the relationships between its cast, it finds some of its strongest moments. Longtime fans will appreciate the chance to experience Aincrad from a different angle, and the alternate continuity gives the writers room to introduce fresh scenarios without constantly being tied to the anime’s exact structure.
Even so, the journey between those highlights often feels drawn out, making it difficult for the narrative to sustain its momentum.
Combat Does the Heavy Lifting

If there’s one area where Echoes of Aincrad consistently delivers, it’s combat.
Swordplay feels responsive from the very beginning, rewarding careful timing, positioning and aggressive play. Chaining together sword skills while coordinating attacks with AI-controlled allies creates encounters that remain enjoyable even after dozens of battles. Character progression also complements the combat well, with new skills and equipment providing tangible improvements that encourage experimentation throughout the campaign.
It’s an action system that understands how satisfying movement and impact can elevate even routine encounters.
Unfortunately, the surrounding gameplay loop doesn’t evolve at the same pace.
Many side quests rely on familiar RPG objectives, repeatedly asking players to revisit locations, defeat similar groups of enemies or collect specific resources. Individually these tasks aren’t particularly frustrating, but over the course of the adventure they begin to blur together.
Enemy variety also starts to wear thin, resulting in combat encounters that remain mechanically enjoyable despite becoming visually repetitive.
Exploration presents a similar issue. Aincrad is larger than previous Sword Art Online games, yet discovering new areas rarely feels as rewarding as it should. Progression is heavily guided, leaving relatively little room for genuine discovery, while optional activities don’t always justify venturing off the main path.
AI companions generally perform well during combat, but there are occasional moments where their behavior feels inconsistent, particularly during more chaotic encounters. It’s never enough to derail the experience, but it does reinforce the sense that several of the game’s systems needed a little more refinement.
From a technical perspective, the PS5 version delivers a polished experience. During my playthrough, performance remained consistently smooth during combat, load times were brief and I encountered no significant technical issues that interrupted gameplay. While it isn’t a visual showcase for Sony’s hardware, its stable performance allows the combat system to shine.
A Safe Adventure That Never Quite Breaks Free

The biggest disappointment isn’t that Echoes of Aincrad is bad.
It’s that it’s so often content with being merely good.
The foundation is genuinely solid. Combat is satisfying, progression is rewarding and the alternate take on Aincrad gives the narrative a welcome sense of freshness. Yet nearly every system surrounding those strengths feels overly familiar. The repetitive mission structure, uneven pacing and limited gameplay variety stop the experience from building the same excitement that made the original Aincrad story so memorable.
For dedicated Sword Art Online fans, revisiting this iconic world through a different perspective is reason enough to climb the castle once more. Everyone else will find a competent action RPG that delivers enjoyable battles but rarely pushes beyond the expectations of the genre.
Pros
- Responsive and satisfying real-time combat.
- Enjoyable character progression and customization.
- Alternate take on Aincrad offers a fresh perspective for longtime fans.
Cons
- Slow pacing during the opening hours.
- Repetitive quest structure.
- Limited enemy variety over the course of the campaign.
- Exploration feels overly guided and rarely rewarding.
- AI companions can behave inconsistently during some encounters.
Final Verdict
Score: 3/5

Sword Art Online: Echoes of Aincrad gets the fundamentals right where they matter most. Every battle reminds you there’s a genuinely enjoyable action RPG beneath the surface, but repetitive design choices and uneven pacing prevent that excellent combat from carrying the entire adventure.
This is easily one of the more enjoyable Sword Art Online games in recent years, yet it also feels like a missed opportunity. Aincrad remains one of anime’s most fascinating settings, but this adaptation rarely captures the same sense of wonder that made players want to explore it in the first place.
If you’re already invested in the franchise, there’s enough here to justify the journey. If you’re searching for an action RPG that can stand shoulder to shoulder with the genre’s modern heavyweights, Echoes of Aincrad falls just short.
This review of Echoes of Aincrad is based on the PS5 Version, with the code provided by the Publisher/PR Agency.



