When you’re a kid, summer feels infinite. Every bike ride feels like an adventure. Every new friend...
There’s a specific kind of unease that only precision platformers can evoke – a tension born not...
For a studio that built its reputation on interactive horror, Supermassive Games has spent the last few...
I wasn’t sure how I’d feel about returning to Tales of Arise. Five years is a long...
There’s a moment early in Fine Work: Act I where the game finally clicks into focus. Not...
There’s a very specific kind of confidence required to build an entire game around dodgeball combat, hand-drawn...
There is a dangerous tendency in modern games criticism to reduce “cozy” games into background noise. The...
I’ll be honest – the first time I saw LumenTale: Memories of Trey, I rolled my eyes...
There is a dangerous kind of hype that forms around games like Dead as Disco. The kind...
There is a very specific kind of magic that only a handful of games manage to capture....
























