There was a stretch in the late ’90s and early 2000s when arcade games were obsessed with...
Most shoot ’em ups spend years teaching you to fear crowded screens. Psyvariar 3 spends its first...
Turn-based tactics usually give me one luxury that action games don’t: time. I can stare at a...
There is a particular pleasure in arranging something for no practical reason. Moving a chair until it...
There is retro-inspired, and then there is Saint Slayer: Spear of Sacrilege, a game that occasionally seems...
There is a point where calling every creature-collecting RPG a Pokémon alternative stops being useful. Monster Crown:...
There is a particular kind of panic that comes from staring at a cocktail order while holding...
The most interesting thing about Security 51 is how quickly checking someone’s paperwork stops being the strange...
Most games spend their opening hour quietly teaching you where you are allowed to go. A steep...
There is a peculiar kind of confidence required to snoop through a stranger’s hotel room while you...



















